Danny Man
Senior Technical Artist @ Crytek
Bingen am Rhein, Germany
Summary
With the years passing by, I became more a 3D Generalist with a strong background in everything related to character animation and technical art. Though, don't get me wrong I still like animating and modelling a lot.
Currently at Crytek I got chance to both script everything I can in Maxscript tools and asset/animation creation.
Take a look at my scripted tools collection here: http://www.scriptspot.com/3ds-max/scripts/cryengine-max-utilities
Skills
3D Animation3D ModelingMel ScriptingPython Scriptingmaxscript
Software proficiency

3ds Max

Maya

Photoshop

ZBrush

TopoGun

Unfold 3D

MotionBuilder
Productions
Video Game
Might and Magic Heroes Online
Year
2014
Role
Technical Artist / Animator
Company
Related Designs Software GmbH / Blue Byte GmbH
Video Game
Anno 2070: Die Tiefsee ( Deep Ocean ) Addon
Year
2012
Role
Technical Animator / 3D Artist
Company
Related Designs Software GmbH / Blue Byte GmbH
Experience
Technical Artist CRYENGINE at Crytek Frankfurt
Frankfurt am Main, Germany
Technical Animator / 3D Artist at Ubisoft | Blue Byte - Studio Mainz (FKA Related Designs)
Mainz, Germany
September 2009 - June 2015
Character Animator / Rigger at Deck 13
Frankfurt am Main, Germany
Character Animator / Rigger at NuClearVision Entertainment
Braunschweig, Germany
October 2001 - April 2004
MoCap Assistant / Junior Animator at vista MoCap Studio
Cologne, Germany
November 2000 - September 2001