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Danny Man
Senior Technical Artist @ Crytek
Bingen am Rhein, Germany

Summary

With the years passing by, I became more a 3D Generalist with a strong background in everything related to character animation and technical art. Though, don't get me wrong I still like animating and modelling a lot.

Currently at Crytek I got chance to both script everything I can in Maxscript tools and asset/animation creation.

Take a look at my scripted tools collection here: http://www.scriptspot.com/3ds-max/scripts/cryengine-max-utilities

Skills

3D Animation3D ModelingMel ScriptingPython Scriptingmaxscript

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
TopoGun
TopoGun
Unfold 3D
Unfold 3D
MotionBuilder
MotionBuilder

Productions

    • Video Game
      Anno 2205
    • Year
      2015
    • Role
      Technical Animator / 3D Artist
    • Company
      Ubisoft | Blue Byte GmbH - Studio Mainz
    • Video Game
      Might and Magic Heroes Online
    • Year
      2014
    • Role
      Technical Artist / Animator
    • Company
      Related Designs Software GmbH / Blue Byte GmbH
    • Video Game
      Anno 2070: Die Tiefsee ( Deep Ocean ) Addon
    • Year
      2012
    • Role
      Technical Animator / 3D Artist
    • Company
      Related Designs Software GmbH / Blue Byte GmbH
    • Video Game
      Anno 2070
    • Year
      2011
    • Role
      Technical Animator / 3D Artist
    • Company
      Related Designs Software GmbH / Blue Byte GmbH
    • Video Game
      Anno 1404 Venedig ( Dawn Of Discovery - Venice Addon)
    • Year
      2009
    • Role
      Animator / 3D Artist
    • Company
      Related Designs Software GmbH / Blue Byte GmbH
    • Video Game
      Venetica
    • Year
      2009
    • Role
      Character Animator / Rigger
    • Company
      Deck 13 Interactive GmbH
    • Video Game
      Psychotoxic
    • Year
      2004
    • Role
      Character Animator / Rigger
    • Company
      NuClearVision Entertainment GmbH

Experience

  • Technical Artist CRYENGINE at Crytek Frankfurt
    Frankfurt am Main, Germany
    July 2015 - Present

  • Technical Animator / 3D Artist at Ubisoft | Blue Byte - Studio Mainz (FKA Related Designs)
    Mainz, Germany
    September 2009 - June 2015

  • Character Animator / Rigger at Deck 13
    Frankfurt am Main, Germany
    April 2008 - March 2009

  • Character Animator / Rigger at NuClearVision Entertainment
    Braunschweig, Germany
    October 2001 - April 2004

  • MoCap Assistant / Junior Animator at vista MoCap Studio
    Cologne, Germany
    November 2000 - September 2001